Tag: debugging

  • A Long Hike In The Dark: Making Debugging OpenGL Less Scary

    Greetings traveler. We all know the pain you’re experiencing. You wanted to make something great, you did all the steps, yet the screen is still black– no, white– no, it’s just wrong. Sit, rest, but don’t despair, because this isn’t a wall. It’s a step. It’s not a step we like, and none should be…